Players realize they can backpedal infinitely while swinging blindly. The fix: Implement Aggressive Approach Speed . If the distance between the player and Opposer is > 3 meters, the Opposer's movement speed doubles, and they execute a "leaping attack" animation. The script must apply a SphereCast to prevent the player from kiting.
The game emphasizes speed and parkour. Players can slide by crouching while running forward at full speed. Holster System: opposer vr script
If anyone has a private script or a reliable source, please drop it below! 🛠️ Developer Post (Coding Help) Players realize they can backpedal infinitely while swinging
if (player != null && !playerSpotted)