Lossless Scaling V3.1.0.0 Jun 2026

: The target game must run in Windowed or Borderless Windowed mode for the overlay to hook properly.

Using a high-speed camera (LDAT v2), we measured system latency (click-to-pixel) on a 144Hz monitor. Lossless Scaling v3.1.0.0

He spun his character in a tight circle. In the old version, the lampposts would have left blurry trails like comets. Now? The lampposts were sharp. The neon signs flickered with crisp, individual pixels. He fired an automatic rifle. No smearing. He drove a motorcycle under a bridge, transitioning from bright sun to deep shadow—the one place where old frame-gen always vomited artifacts. : The target game must run in Windowed

Version 3.1.0.0 refines the optical flow implementation, allowing the software to interpolate intermediate frames without the need for game-specific patches or proprietary hardware. By analyzing the motion vectors between two rendered frames, the algorithm synthesizes a "ghost frame," effectively doubling (or tripling, via 3x modes) the perceived frame rate. This is particularly transformative for games locked to 60 FPS due to engine limitations—such as Elden Ring or Armored Core VI —unlocking a fluidity that the developers never intended for the PC port. In the old version, the lampposts would have

Lossless Scaling v3.1.0.0
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