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However, if you’re interested in a legitimate academic exploration of related topics—such as the psychology of size fantasy in gaming, simulation mechanics in niche genres, or the role of player agency in interactive fiction—I’d be glad to help outline a research proposal or draft a paper on one of those themes instead. Let me know how you’d like to proceed.
Welcome back to our development blog! Today, we’re diving into the "big" mechanics behind our upcoming project—a simulation where perspective is everything and the snacks are... well, smaller than usual. giantess feeding simulator
: Adjusted the camera perspectives to really emphasize the height difference—you’ll definitely feel small this time around. However, if you’re interested in a legitimate academic
This is where the "simulator" aspect comes in. Unlike standard visual novels or static image galleries, a feeding simulator requires player interaction. The core loop is usually simple: You control a tiny character (often 1-6 inches tall), or you act as an unseen provider, whose sole job is to bring food—or live prey—to a giantess. Today, we’re diving into the "big" mechanics behind