A: Yes, but you must disable ENB's Ambient Occlusion and Complex Fire Lights to avoid double-lighting. Use ENB for water/parallax and RTGI for bounce lighting.
Don’t forget to bind a toggle key — you’ll want to compare before/after regularly. Reshade Ray Tracing shader RTGI 0.33
Setting up RTGI 0.33 requires a few precise steps to ensure the shader can "see" your game's world correctly. A: Yes, but you must disable ENB's Ambient