Leo didn’t go to the funeral. He went back to the save file.

He had a hex editor open, a Python script running, and a knot of guilt tightening in his throat.

using UnityEngine;

transform.position = SaveManager.Instance.currentData.position; Debug.Log($"Player SaveManager.Instance.currentData.playerName loaded at position transform.position");

Elias froze. It was a string variable that shouldn't exist. He deleted the line and hit save. The console barked back: Write Access Denied.