The Java version of Project IGI was surprisingly deep for a game often limited to a few hundred kilobytes in file size. The player controlled David Llewellyn Jones, the protagonist, guiding him through various enemy bases. The controls were simple, utilizing the phone’s numeric keypad (usually 2, 4, 6, and 8 for movement, and 5 for action), yet they allowed for a variety of actions.
If you want, I can produce either: (A) a condensed project proposal for pitching to developers/publishers, (B) a sample technical spec with data structures and class diagrams for an Android Java implementation, or (C) a simplified game design document (GDD) focusing on mobile-friendly missions and levels. Which would you like?
Eidos / Innerloop Studios (Ported by various mobile publishers) J2ME (Java 2 Micro Edition) Tactical Stealth Action / Shooter 1. Storyline & Objective You play as David Jones
– A sequel (or spin-off) with improved graphics, more weapons, and better AI. Often packaged as Project IGI 2 .
References (suggested further reading/tools)
How did the stack up against competitors?
: Use the 0 or 7 key (depending on the port) to reduce noise and lower your profile. Mission Strategy & Tips
