To 136 Patch New: Ets2 135
No discussion of an ETS2 patch is complete without addressing the modding community. The 1.35 to 1.36 transition was one of the most disruptive in recent memory. Map mods, in particular, that used custom assets built for DX9 often failed to load or displayed severe graphical artifacts in 1.36. Shader mods and graphics enhancement packs had to be completely rewritten. While this caused short-term frustration, it forced the modding community to modernize. As a result, post-1.36 mods achieved a level of visual polish and stability that was previously unattainable.
But for many players, before the audio engine became too strict for lightweight modding. It strikes the perfect balance: modern DX11 graphics without the mandatory sound overhaul of 1.37. ets2 135 to 136 patch new
Troubleshooting steps for specifically related to the DX11 transition. ETS2: Update 1.36 - The Truck Simulator Wiki No discussion of an ETS2 patch is complete
ets2 135 to 136 patch new, ETS2 1.35 vs 1.36, DX11 update, Road to Black Sea, mod compatibility. Shader mods and graphics enhancement packs had to
| Feature | Patch 1.35 | Patch 1.36 | | :--- | :--- | :--- | | | Static reflection distance | Dynamic quality scaling based on framerate | | Rain Effects | Simple drops on glass | Side-window streak physics & improved occlusion | | AI Lights | Halogen glow | High-beam mask projection (new shader) | | GPS Display | Orange/Green monochrome | Full RGB custom routing lines |
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