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Multiscatter 1.097 Jun 2026

| Feature | Description | |---------|-------------| | | Use bitmaps or procedural maps to control density. | | Surface & Camera Culling | Hide instances behind camera or outside viewport. | | Animation Support | Animated transforms, scatter over animated surfaces. | | Multi-texturing | Randomize textures across instances. | | Sub-object scattering | Scatter only on selected faces/materials. | | Color maps by element | Assign random colors to scattered objects. | | VRayProxy support | Scatter .vrmesh files efficiently. | | Corona Proxy | Scatter .cproxy files. | | Paint/Exclude areas | Paint areas to include or exclude scattering. | | Automatic update | Scenes update when source objects change. | | Frozen display | Display thousands of items as points or bounding boxes. |

: It is highly versatile, working with V-Ray, Arnold, Corona, Octane, Maxwell, and FStormRender. Optimization multiscatter 1.097

If you use Corona Renderer, you can now convert a Multiscatter 1.097 object to a Corona Scatter object in one click (Edit > Convert). This is useful for exporting scenes to Corona’s standalone cloud renderer, which sometimes dislikes legacy Multiscatter code. | Feature | Description | |---------|-------------| | |

: It can generate and render millions of objects in a "blink of an eye" by creating them immediately before rendering, which significantly optimizes RAM usage. MultiPainter | | Multi-texturing | Randomize textures across instances

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