There is also the question of novelty. Many indie games have already explored permadeath, one-hit kills, and roguelike structures. For lethalhardcore to justify its existence, it must offer something beyond accumulated pain—a unique mechanical hook, an evocative setting, or a narrative that only emerges through failure. Otherwise, it risks being hard for hard’s sake.
By not yet revealing the product, the creator allows the audience to project their own highest expectations and deepest fears onto the brand. Artificial Scarcity: lethalhardcore coming soon
Use this format if you are writing a formal "white paper" or business report style announcement as seen on archived industry pages . There is also the question of novelty