Vr Blobcg
refers to the Virtual Reality projects and immersive scenes created by
// Every VR hand joint calculates its radius based on squeeze force foreach (Joint j in handJoints) float compressionForce = GetGripStrength(controller); j.metaballRadius = baseRadius - (compressionForce * 0.2f); // Adjacent metaballs attract to maintain volume conservation AttractNeighbors(j); vr blobcg
Instead of rotating a diagram with a mouse, the user puts on a headset and stands inside the computational space. refers to the Virtual Reality projects and immersive
The game is developed using the following technical specifications: vr blobcg