Since the resource ghosting and priority logic, you can finally trust the “Make Until X” command. Set your lumber camp to produce planks until you have 50. Set your fletchers to make arrows until you have 200. The system will no longer overshoot or stall. This allows for true “set and forget” automation for the first time.
: Fixed villagers getting stuck while harvesting construction resources or fleeing enemies they could not see. bellwright v0035772 fixed
Restart your Steam client or verify game files. The patch is ~210 MB. Since the resource ghosting and priority logic, you
Addressed a "singular structure restriction" bypass that allowed players to build multiple unique structures, like the Research Desk, in outposts. Village & NPC Management The system will no longer overshoot or stall
I recommend checking the Bellwright Steam News page or the official Donkey Crew website , as they list the detailed changelogs for every version number released.
Since the resource ghosting and priority logic, you can finally trust the “Make Until X” command. Set your lumber camp to produce planks until you have 50. Set your fletchers to make arrows until you have 200. The system will no longer overshoot or stall. This allows for true “set and forget” automation for the first time.
: Fixed villagers getting stuck while harvesting construction resources or fleeing enemies they could not see.
Restart your Steam client or verify game files. The patch is ~210 MB.
Addressed a "singular structure restriction" bypass that allowed players to build multiple unique structures, like the Research Desk, in outposts. Village & NPC Management
I recommend checking the Bellwright Steam News page or the official Donkey Crew website , as they list the detailed changelogs for every version number released.