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Traditionally, the game protagonist—especially the customizable, "blank slate" hero—is a black hole for affection. Romanceable companions are programmed with arcs that trigger upon the accumulation of sufficient "approval points" or the selection of a flirtatious dialogue option. This system, derived from Bioware’s golden age, treats love as a mechanic: a reward loop of quests, gift-giving, and climaxing in a fade-to-black scene. The unspoken promise is that the player’s charisma will conquer all loneliness .

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