Resident Evil 3 Directx 11 New

A sleek, action-heavy horror game that runs beautifully on DX11, but its length and cut content leave you wanting more.

Built atop the RE Engine, Resident Evil 3 leverages the DirectX 11 (DX11) API not merely to render polygons, but to sculpt atmosphere. It is a game that uses the specific toolset of DX11—tessellation, compute shaders, and high-dynamic-range rendering—to transform a familiar Raccoon City into a visceral, suffocating labyrinth. To understand this title is to understand how modern graphical APIs translate code into pure adrenaline.

| Scenario | DX12 (Forced RT off) | Vanilla DX11 | | | :--- | :--- | :--- | :--- | | Downtown Raccoon City (Heavy) | 47 FPS | 62 FPS | 89 FPS | | Nemesis Rocket Launcher Fight | 38 FPS | 55 FPS | 78 FPS | | Hospital Defense Sequence | 52 FPS | 68 FPS | 95 FPS | | Frame Time Spikes (1% Low) | 28 FPS | 42 FPS | 70 FPS |

By reverting to a finely-tuned, modded DirectX 11 environment, you can experience Jill Valentine's escape from Raccoon City the way it should be played:

It is frequently cited as a "perfect" title for the Steam Deck , where the efficiency of the DX11 renderer allows for high settings with excellent battery life. Resident Evil 3 Directx 11 New