: This refers to the actual color (e.g., red, blue, green). It's what we commonly refer to when we talk about colors.

One of the key features that set CM 01 02 apart from its contemporaries was its complex and intricate player attribute system. At the heart of this system were the colour attributes, a set of hidden values that determined a player's abilities on the pitch. For those who spent countless hours mastering the art of player development and scouting, the colour attributes were the holy grail of CM 01 02. They offered a level of nuance and subtlety that added a whole new layer of strategy and realism to the game.

One night, deep in January, Leo did something desperate. He downloaded a “Scout Editor”—a third-party tool that showed the hidden attributes. The ones the game kept from you.