: You must have Reshade installed for your specific game.
| Works Well | Moderate Success | Poor/Incompatible | |------------|------------------|--------------------| | Skyrim SE | GTA V | Most Vulkan games | | Fallout 4 | Witcher 3 (DX11) | Games with no depth buffer | | Mass Effect Trilogy | Cyberpunk 2077 (redundant) | Some Unity engine titles | | Dead Space (2008) | Elden Ring | Fortnite (anti-cheat) | | Half-Life 2 | Red Dead Redemption 2 | | reshade ray tracing shader rtgi 033
: Controls how much "glow" the bounced light produces. Comparison to Native Ray Tracing : You must have Reshade installed for your specific game
The 0.33 update was a major milestone for the shader's development: Ray-Traced Global Illumination - GitHub Pages It isn’t full path tracing, and it won’t
ReShade RTGI | Ray Traced Global Illumination - marty's mods
Enter —the latest stable evolution of the community’s most beloved screen-space ray tracing shader. It isn’t full path tracing, and it won’t turn your old GTX 1060 into an RTX 4090. But what it will do is transform lighting, shadows, and ambient occlusion in ways that built-in game engines often can’t touch.