Roblox Noot Noot Script Require Now

: Since 2019, you can generally only "require" modules that are Public or owned by you/your group. Alternative: UGC & Tools

: Developers often use this method to keep their source code hidden, as the loader only shows the require line and not the internal logic of the module. roblox noot noot script require

You create a ModuleScript named "SoundBoard" and store your sound IDs here. : Since 2019, you can generally only "require"

if soundManager then soundManager:PlaySound("NootNoot") end : Since 2019

-- Require the Noot Noot script local NootNoot = require(game.ReplicatedStorage.NootNoot)